Thank you for taking the time to view my work as a 3D Artist. I am a 3D Animation Generalist with experience in animation, vfx and video and specializing in Character Animation.
Programs: Maya - Photoshop - Mudbox - Zbrush - After Effects - 3DS Max - Premier - Blender - Personal Skills: Ready to learn new Skills and Programs - Self motivated - Adaptable - Can work under pressure - Team player - Enthusiastic and Energetic
I am an active member for the 11 Second Club, participating in multiple monthly animation competitions and posting on the forums. I animate using the character create from scratch and other people's rigs. profile: http://www.11secondclub.com/users/profile/365636
YOUTUBE:
11 Second Club - 2017 April- "the prisoners" Star Wars episode 7 dialogue
11 Second Club - 2016 November- "offering me a job" Star Wars episode 7 dialogue
11 Second Club - 2015 April- "been a hell of a ride" Planes Trains and Automobiles
"Uuwb" is an alien character I created for personal animated projects. I designed, modeled, textured, rigged and animated the character. I have used him in the 11 second club's monthly competitions and plan to use him for a short film in the future.
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Development
Character Model - "Trixie"
I created Trixie for an animated short film I am currently working on. The film is about a high school girl who battles high school bulling. Trixie is a fun colorful bright character who expresses their personality through exotic rave like outfits. She will be challenged and pushed to the edge by her peers.
At the momment I am at the rigging process with this character.
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Development
Character Model - "Gary the Goldfish"
Gary the Goldfish was a character I designed and created for the 11 Second Club monthly challenge. I decided it would be funner to have my own rig to animate to that month's audio so I designed, modeled, surfaced, textured, rigged and animated he character within that same month.
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Development
Character Model - "Precious Lips"
This spider was a villain design to a collaborative animated short film that hit a pause. I created the sketch and model using Maya and rendering in Mental Ray.
Prop Model - JDM Style Unicycle
I designed this unicycle as a rigged prop for one of the 11 second club competition for the month of April. The rig is fully functional. The design is a bit stylized to fit the environment and character I animated for that scene.
Rigging Experience:
Rigging is topic I have explored enough to produce animatable character that I can use for animation. I work with bone systems, nurbs controls, set driven keys and attributes. I have done Facial Rigging with both blend shapes and bone only controls.